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Custom Editor Window Nodes Unresponsive Button

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I'm writing a custom editor window for dialogue trees. That has a series of nodes to represent lines of dialogue. I want to have a button inside these Node Windows that calls a function. The button is, however, unresponsive and I can't figure out why. Here's the code from OnGUI in the EditorWindow class that draws all of the nodes (they're in a scroll area): GUILayout.BeginVertical(); { scrollPos = GUI.BeginScrollView(new Rect(0f, scrollViewYStartPos, position.width, position.height-110f), scrollPos, new Rect(0, 0, 10000, 10000)); { BeginWindows(); for (int i = 0; i < dialogues.Count; i++) dialogues[i].windowRect = GUILayout.Window(i, dialogues[i].windowRect, DrawNodeWindow, dialogues[i].windowTitle); EndWindows(); } GUI.EndScrollView(); } GUILayout.EndVertical(); The node windows are created within the BeginWindows and EndWindows. The function to create them is: private static void DrawNodeWindow(int id) { dialogues[id].DrawWindow(); } And the code in the actual node that defines its display is: public virtual void DrawWindow() { if (GUI.Button(new Rect(windowRect.width - 44f, 1f, 36f, 14f), "Size")) { ChangeWindowHeight(); } } ^That's the button that isn't responding though. It just seems to get stuck when I press it. Any help would be appreciated! Thanks, Matt

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