Most of the time, if I have MonoDevelop attached to Unity, and hit "Play" in Unity, Unity will just end up hanging. Every once in a blue moon, it won't, and the game will actually play. I've double checked and I have *NO* breakpoints set in MonoDevelop.
The same happens if I try to attach to Unity once it is playing. So either attaching before or after I hit play, it hangs.
OSX 10.8.4
Unity 4.3.0f4
MonoDevelop 4.0.1
I have to force quite Unity, and sometimes Mono (it hangs far less often).
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