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Glitchy Double Tap to Run

So I'm building a 2D action game, similar to Smash Brothers, so I need to have the characters be able to double-tap to run. I have coded it and it works, but not well. Often times the character will not respond to a double-tap when they should. Also, I put in code that should make it so you have to press the same direction both times, but if I hit left then right he will still start running (assuming he runs at all) Here is the relevant code: //check for running if ((Input.GetButtonDown("Left") || Input.GetButtonDown("Right")) && isGrounded) { if (Time.time - runPress < runDelay) { if (Input.GetButtonDown("Left") && !isFacingRight) isRunning = true; else if (Input.GetButtonDown("Right") && isFacingRight) isRunning = true; } else { runPress = Time.time; } } if (isRunning) { speed = runSpeed; } else { speed = walkSpeed; } //read movement if (Input.GetButton("Left")) { moveDirection = Vector2(-1,moveDirection.y); isFacingRight = false; } else if (Input.GetButton("Right")) { moveDirection = Vector2(1,moveDirection.y); isFacingRight = true; } else { moveDirection = Vector2(0,moveDirection.y); isRunning = false; }

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